Baedeker, R. (2007). Student Exchange, Without the Jet Lag: Educational Collaboration in a Virtual World. Edutopia. Retrieved from: http://www.edutopia.org/student-exchange-without-jet-lag
Summary:
Ever wonder what it would be liked to hang out with a student from Japan? Well, now you can thanks to the power of the internet! Turlock High School in California has started an ambitious program called the PacRimX, where students from all around the world interact with each other on Second Life, an online 3D virtual world. The students will meet online first, and then will eventually travel to Japan to meet their virtual friends in real life. The whole point of the exchange is to just interact with people from other cultures through the internet. Students are collaborating on Second Life projects, such as creating a town in Second Life where students can hang-out. There are many possibilities for Second Life to be used in the classroom-- it is particularly useful for math and physics lessons, as Second Life has a realistic physics engine built into it. Overall, teachers say they are just scratching the surface of what Second Life has to offer.
Reaction: While it is certainly interesting that students are able to interact with people from all over the world, I believe the educational possibilities of Second Life are somewhat limited. What are these students doing other than just playing a game with kids from Japan? It does not sound like the teachers involved are really trying to create any sort of new curriculum that is engaging or takes advantage of the technology. And what are they doing in Second Life that couldn't be done in a real-life classroom? I understand that interacting with other cultures is important, but I am concerned that projects like these are replacing curriculum that actually produces measurable results.